Baby Steps Includes Among the Most Significant Decisions I've Ever Experienced in Gaming

I've encountered some hard choices in interactive entertainment. Some of my decisions in Life is Strange remain on my mind. Ghost of Tsushima's ending section led me to put my controller down for several minutes while I considered my options. I am the cause of countless Krogan fatalities in the Mass Effect series that I would love to reverse. Not one of those instances measure up to what could be the hardest choice I’ve had to make in interactive media — and it involves a giant staircase.

The Game Baby Steps, the newest release from the makers of Ape Out game, is hardly a decision-focused experience. Certainly not in any traditional sense. You simply have to walk around a expansive environment as the main character Nate, a onesie-wearing manchild who can barely stand on his wobbly legs. It appears to be a setup for annoyance, but Baby Steps’s power lies in its unexpectedly meaningful plot that will surprise you when it's most unexpected. There’s not a single instance that exemplifies that strength like a key selection that remains on my mind.

Alert: Spoilers

A bit of context is necessary here. Baby Steps game starts when Nate is transported from his family's basement and into a fictional universe. He soon realizes that navigating this world is a difficulty, as years spent as a inactive individual have deteriorated his physical condition. The physical comedy of it all comes from gamers directing Nate one step at a time, trying to keep his ragdoll body standing.

The protagonist needs aid, but he has difficulty expressing that to others. During his adventure, he encounters a cast of eccentric characters in the world who all offer to assist him. A cool, confident hiker tries to give Nate a navigation aid, but he awkwardly refuses in the game’s most hilarious scene. When he falls into an inescapable pit and is given a way out, he attempts to act casual like he requires no assistance and genuinely desires to be trapped in the pit. Throughout the story, you encounter plenty of irritating episodes where Nate makes life harder for himself because he’s too self-conscious to take support.

The Defining Decision

This culminates in Baby Steps’s single genuine instance of selection. As Nate approaches the conclusion his quest, he realizes that he must ascend of a frosty elevation. The default guardian of the world (who Nate has desperately tried to duck up to this point) comes to tell him that there are two routes to the top. If he’s up for a challenge, he can take an extremely long and dangerous hiking trail named The Obstacle. It is the most formidable barrier Baby Steps game includes; choosing it looks risky to any person.

But there’s a second option: He can merely climb a enormous coiled steps in its place and arrive at the peak in a short time. The sole condition? He’ll have to call the groundskeeper “Master” from now on if he takes the easy route.

A Painful Choice

I am completely earnest when I say that this is an painful decision in this situation. It’s all of Nate’s insecurities about himself reaching a climax in one absurd moment. Part of Nate’s journey is revolves around the truth that he’s insecure of his physical appearance and manhood. Every time he sees that handsome trekker, it’s a difficult memory of what he fails to be. Taking on The Manbreaker could be a instance where he can demonstrate that he’s as competent as his one-sided rival, but that path is likely paved with more awkward mishaps. Does it merit striving just to prove a point?

The stairs, on the other hand, offer Nate an additional crucial instance to choose whether to take assistance or not. The user doesn't get to decide in whether or not they turn away a map, but they can choose to provide Nate with respite and choose the staircase. It might seem like an easy choice, but Baby Steps is devilishly clever about causing suspicion whenever you see a simple solution. The world is filled with planned obstacles that transform an easy path into a setback suddenly. Is the staircase an additional deception? Will Nate get to the very summit just to be disappointed by some last-second gag? And more troubling, is he ready to be diminished yet again by being forced to call an odd character as Lord?

No Correct Answer

The beauty of that moment is that there’s no right or wrong answer. Each path leads to a authentic instance of personal growth and emotional release for Nate. If you decide to take on The Obstacle, it’s an personal triumph. Nate at last receives a opportunity to demonstrate that he’s as capable as anyone else, voluntarily accepting a tough path rather than enduring one that he has no alternative but to take. It’s hard, and possibly risky, but it’s the dose of confidence that he requires.

But there’s no embarrassment in the steps as well. To select that route is to at last permit Nate to take support. And when he does, he discovers that there’s no real catch in store for him. The staircase is not a trick. They extend for some distance, but they’re straightforward to ascend and he won't slip all the way down if he trips. It’s a easy journey after extended challenges. Halfway up, he even has a discussion with the trekker who has, naturally, opted for The Manbreaker. He tries to play it cool, but you can tell that he’s fatigued, silently lamenting the pointless struggle. By the time Nate reaches the summit and has to pay his debt, addressing his new Master, the deal hardly seems so bad. Who has time to be embarrassed by this freak?

My Experience

In my playthrough, I chose the staircase. A portion of my thinking just {wanted to call

Christopher Garcia
Christopher Garcia

A seasoned gambling analyst with over a decade of experience in online casino reviews and player advocacy.